Scripting Guide 1.3.3
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Scripting Guide 1.3.3
1.0.0
Welcome to Karamba3D Scripting Guide
1. Introduction
1.1: Scripting with Karamba3D
1.2: What's New in Karamba3D 1.3.3 Regarding Scripting
2. Scripting with Karamba3D inside Grasshopper
2.1: Hello Karamba3D
2.2: Data Retrieval from Models
2.3: How to Create Structural Models
2.4: How to Modify Structural Models
2.5: Data Export from Karamba3D
2.6: The VB Script Component
2.7: The IronPython Component
3. How to create your own Karamba3D Grasshopper-component
3.1: Setting up a Visual Studio Project for GH Plug-ins
3.2: Basic Component Setup
3.3: How to Reference Karamba3D Assemblies
3.4: Input- and Output-Plugs
3.5: Adding Functionality to a GH Component
Bibliography
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Bibliography
[1]
Joseph Albahari. C# 7.0 in a Nutshell. O’Reilly UK Ltd., 2017. ISBN 1.491987650. URL
https://www.ebook.de/de/product/29084295/joseph_albahari_c_7_0_in_a_ nutshell.html
.
[2]
Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. Design Pat- terns: Elements of Reusable Object-Oriented Software. Addison-Wesley Professional, 199.4. ISBN 8601.4190.477.41. URL
https://www.amazon.com/ Design-Patterns-Elements-Reusable-Object-Oriented/dp/0201633612? SubscriptionId=AKIAIOBINVZYXZQZ2U3A&tag=chimbori05-20&linkCode=xm2&camp=2025&creative=165953&creativeASIN=0201633612
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[3]
Mark Michaelis. Essential C# 7.0. Microsoft Press, 2018. ISBN 1509303588. URL
https://www.ebook.de/de/product/28341699/mark_michaelis_essential_c_7_0.html
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[4]
Jon Skeet. C# in Depth. Manning, 2019. ISBN 161729.4535. URL
https://www.ebook.de/de/ product/30504497/jon_skeet_c_in_depth.html
.
3. How to create your own Karamba3D Grasshopper-component - Previous
3.5: Adding Functionality to a GH Component
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